On Jul 13, 3:44 pm, moderntymes <[email protected]> wrote:
> If there is throttling, which would certainly explain this, Google
> should really say so in their API. If it weren't for their rate
> limiting, seems like it would load plenty fast since the 10 that work
> ok come up quite fast. Forty doesn't seem like so many to me,
> considering I've seen examples where there are 100s or even thousands
> of markers. I understand they must not be geolocating for those, but
> still...
They aren't geocoding, they are using latitude and longitude directly
without using any additional resources from google other than the API
javascript and the map tiles.

Geocoding is a shared "free" resource.  You are trying to hog it.  The
rate limit prevents people from doing that.

  -- Larry

>
> I read and re-read the section in the API regarding geolocation (again
> just now) and didn't see anything about a rate limit, other than the
> 2500/day limit. I appreciate your info and quick responses, to make up
for what the online references lacked!
>
> On Jul 13, 11:50 am, Rossko <[email protected]> wrote:
>
>
>
> > > I have no idea why there would be OVER_QUERY_LIMIT error, but isn't
> > > that on a per client basis anyway? I certainly haven't made 2500
> > > geolocation requests today. That seems very odd.
>
> > Not odd at all.  2500/day is one every 35 seconds.   Google do allow
> > you to have small bursts, but they do also apply a rate limit which
> > your method is clearly breaking.   You need to throttle your
> > requests.   Your map is going to load very slowly if you geocode every
> > time someone views it.
>
> > Geocode your data at point of entry to the database ; it matters not
> > if it changes daily.  Not only does it prevent your application from
> > hogging resources shared by other people, but your own map will
> > perform many times faster.- Hide quoted text -
>
> - Show quoted text -

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