On Jul 19, 6:57 pm, Brad C <[email protected]> wrote:
> Thanx for the reply Rossko and sorry for the dump.  Thought it might
> be more convenient for readers to look through than for readers to
> load the linked page and then grab the source.  It does make quite a
> mess in my post though, hehe.
>
> The marker to be placed I "think" is this bit of the code which is in
> my html:
>
>   var marker = new google.maps.Marker({
>     position: latLng,
>     title: 'Point A',
>     map: map,
>     draggable: true
>   });
>
> Though to be honest I'm no API whiz.  Far from it in fact!
>
> Just to be clear and as mentioned in my first post I'm using the
> geocoder on my testmap so as to find the coords for the markers I want
> to place.  Once I have those I'll remove the geocoder and implement
> the markers.  Probably with an xml or kml if it's suitable.
>
> Quote from first post:
>
> "What I first need is a means to find out the numerical coord of the
> points I wish to place the markers.  For that I have been trying to
> use "Draggable Markers" from the Google Maps V3 API Demo Gallery.  To
> no 
> avail...http://gmaps-samples-v3.googlecode.com/svn/trunk/draggable-markers/dr...
> "
>
> So all I'm trying to figure out at the moment is how to make the
> draggable-marker reverse geocoder example work with my TestMap.
>
> draggable-marker reverse geocoder 
> example:http://www.google.com/url?sa=D&q=http://gmaps-samples-v3.googlecode.c...

I (like Rossko), don't understand why you would want to use the
reverse geocoder for a custom map that doesn't map to the real world.
Why not just use a draggable marker and capture the coordinates that
you drag it to (update the infowindow when the drag ends)?

Why run them through the reverse geocoder?  I think you can remove the
geocoder from your page.

You seem to have removed all the drag event handlers from your page,
which is probably counter productive.

  -- Larry

> My TestMap:http://www.darkmatters.org/forums/bradstuff/Map/TestMap.html
>
> I'm off to the drawing board.  Wish me luck and if anyone discovers
> something I'd be eager to read about it.  :D

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