Thanks Ben for reveiling the *undocumented* mode switch. As far as I can see the switch happens to be heavily dependent on the browser used. For example it worked nice in FF, but did not in IE7. I didn't tried other ones, but the fact that it is browser dependent we cannot use it. Our conclusion is that for streetview we will stay on v2 for a while..... Willem
On 19 aug, 02:30, Ben Appleton <[email protected]> wrote: > At present there are 3 rendering modes: > > - 'html4': Street View tiles are rendered as HTML <img> tags without > warping. > - 'html5': Street View tiles are rendered using Canvas 2D. > - 'webgl': Street View tiles are rendered using WebGL (aka Canvas 3D). > > WebGL uses your graphics hardware so it is extremely fast - we've seen 100 > frames per second with perfect geometric correction. WebGL is available on > the nightly builds of all modern browsers, but has not been released to the > public yet. We hope to see it launched later this year. > > Canvas 2D is currently implemented in software on supported browsers. Even > so it has reasonable performance in Chrome Windows and Chrome Linux. Canvas > 2D performs poorly in Chrome OSX and Firefox, so we have not enabled it by > default in these browsers. With WebGL coming down the pipe we may remove > the Canvas 2D rendering mode in future. > > By default, Chrome on Windows and Linux use mode 'html5', all other browsers > use mode 'html4'. If you want to try different modes, StreetViewPanorama > has an *undocumented* property 'mode' that you can set to 'html5', 'webgl' > or 'html4' to override the default. Of course if you want to try mode > 'webgl' you will have to download the nightly build for that browser. > > Undocumented properties are subject to change without notice. For 'mode' in > particular, we may choose to ignore it as browsers improve in the near > future. > > - Ben > > On Wed, Aug 18, 2010 at 11:29 PM, William <[email protected]> wrote: > > On Aug 18, 10:58 pm, "Thor Mitchell (Google Employee)" > > <[email protected]> wrote: > >> We warp the imagery to correct the curvature only in browsers that can > >> do so fast enough to deliver a good user experience. > > > Thanks for the explanation. At the moment, is Chrome the only browser > > fast enough or are there other browsers that correct the curvature? > > > .. > > > -- > > You received this message because you are subscribed to the Google Groups > > "Google Maps JavaScript API v3" group.> To post to this group, send email to > > [email protected].> To unsubscribe from this group, send > email to > > [email protected]<google-maps-js-api-v3%2b[email protected]> > .> For more options, visit this group at > > http://groups.google.com/group/google-maps-js-api-v3?hl=en. > > > > - Tekst uit oorspronkelijk bericht niet weergeven - > > - Tekst uit oorspronkelijk bericht weergeven - -- You received this message because you are subscribed to the Google Groups "Google Maps JavaScript API v3" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-maps-js-api-v3?hl=en.
