Thanks Ben for reveiling the *undocumented* mode switch.
As far as I can see the switch happens to be heavily dependent on the
browser used.
For example it worked nice in FF, but did not in IE7. I didn't tried
other ones,
but the fact that it is browser dependent we cannot use it.
Our conclusion is that for streetview we will stay on v2 for a
while.....
Willem

On 19 aug, 02:30, Ben Appleton <[email protected]> wrote:
> At present there are 3 rendering modes:
>
>    - 'html4': Street View tiles are rendered as HTML <img> tags without
>    warping.
>    - 'html5': Street View tiles are rendered using Canvas 2D.
>    - 'webgl': Street View tiles are rendered using WebGL (aka Canvas 3D).
>
> WebGL uses your graphics hardware so it is extremely fast - we've seen 100
> frames per second with perfect geometric correction.  WebGL is available on
> the nightly builds of all modern browsers, but has not been released to the
> public yet.  We hope to see it launched later this year.
>
> Canvas 2D is currently implemented in software on supported browsers.  Even
> so it has reasonable performance in Chrome Windows and Chrome Linux.  Canvas
> 2D performs poorly in Chrome OSX and Firefox, so we have not enabled it by
> default in these browsers.  With WebGL coming down the pipe we may remove
> the Canvas 2D rendering mode in future.
>
> By default, Chrome on Windows and Linux use mode 'html5', all other browsers
> use mode 'html4'.  If you want to try different modes, StreetViewPanorama
> has an *undocumented* property 'mode' that you can set to 'html5', 'webgl'
> or 'html4' to override the default.  Of course if you want to try mode
> 'webgl' you will have to download the nightly build for that browser.
>
> Undocumented properties are subject to change without notice.  For 'mode' in
> particular, we may choose to ignore it as browsers improve in the near
> future.
>
> - Ben
>
> On Wed, Aug 18, 2010 at 11:29 PM, William <[email protected]> wrote:
> > On Aug 18, 10:58 pm, "Thor Mitchell (Google Employee)"
> > <[email protected]> wrote:
> >> We warp the imagery to correct the curvature only in browsers that can
> >> do so fast enough to deliver a good user experience.
>
> > Thanks for the explanation. At the moment, is Chrome the only browser
> > fast enough or are there other browsers that correct the curvature?
>
> > ..
>
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