This sounds like it should be simple, but I can't find any way of
doing it.
Essentially, I am doing my own tiles, using an overlay map type, and
just defining the prototype.getTile function.
It works beatifully - for static data.

However, the data on my tiles is very dynamic - if the user selects
something, I want to add more stuff to my tile - seems an obvious
thing to do - and then tell maps to reload the overlay for just that
tile - however, I can't seem to do that.  I've been able to get a
pseudo-refresh by either changing the zoom level down one then up one,
or by removing and then reinserting my map type from map.overlaytypes,
but in both cases, all my tiles blink off for a signicant amount of
time, and then blink on again....   my perfect solution would involve
no blinking - even of the single tile I want to update.

Is this possible?  (thanks)


And the optional extension - I'd eventually like to go beyond this and
have animation - for instance if stuff moved, I could show how it
moved over time, on the map - given that I'm talking about 40,000
things, making my own tiles is the only way of doing this.  now I can
easily make the tiles fast enough to do the animation, but I'd want to
be able to swap them all in and out in a flicker free way.

Thanks,
Darren

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