I have a game that I have written called Railroad Empire that uses
Google Maps. http://apps.facebook.com/railroadempire

The problem that I am having is that my map is very slow to load in IE
compared to Firefox, Chrome or Safari. So my plan was to change the
data on my map from a very large amount of javascript to a kml file,
however I have run into several problems, and was wondering if I am
even going down the right path.

When I try to load the map in my full game environment sometimes some
of the overlay tiles don't load, you'll see markers on part of the
map, but not all of it. Sometimes you'll see generic purple markers
instead of my icons, or sometime you will see nothing at all. When I
take the map out of the game environment this does not happen. Anyone
have any ideas?

Next, it seems that you cannot use querystring parameters in your KML
urls for KMLLayer, is that correct? I cannot find any documentation
one way or another. but my KML was not loading with a Querystring.

If I change the output of the KML and then reload the map, it seems to
keep the previous data and not re-render the map. Is there some sort
of caching going on? Is there a preferred way around this problem?

You can see the full beta game with the KML layer here:
http://apps.facebook.com/railroadempire-beta

You can see the maptest without the game code here:
http://beta.latest.railroadempire.appspot.com/map/maptest
you can use
http://beta.latest.railroadempire.appspot.com/map/maptest?action=add
to change denver, CO to the black icon
and
http://beta.latest.railroadempire.appspot.com/map/maptest?action=subtract
to change it yellow,
as you'll see the map does not update, but the KML output by the url
does.
http://beta.latest.railroadempire.appspot.com/map/stations.kml

Any help on these issue would be appreciated

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