OK. I built a little mini app with some iPhone specifics and it works
fine. Not sure why the test that Chris B put up on the sandbox did not
work for me. I will amend my issue to say its resolved.
This was my mini app
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<meta name="viewport" id="iphone-viewport" content="minimum-
scale=1.0, maximum-scale=1.0, width=device-width, user-scalable=no" />
<style type="text/css">
html { height: 100% }
body { height: 100%; margin: 0px; padding: 0px }
#map_canvas { height: 360px;width: 320px }
</style>
<script type="text/javascript"
src="http://maps.google.com/maps/api/
js?sensor=true"></script>
<script type="text/javascript" charset="utf-8">
function initialize() {
var myLatlng = new google.maps.LatLng(-34.397, 150.644);
var myOptions = {
zoom: 8,
center: myLatlng,
mapTypeId: google.maps.MapTypeId.ROADMAP
}
var map = new
google.maps.Map(document.getElementById("map_canvas"),
myOptions);
google.maps.event.addListener(map, 'click', mapClick);
}
window.onload =initialize;
function mapClick () {
alert("clicked")
}
</script>
</head>
<body>
<div id="map_canvas"></div>
</body>
</html>
--
You received this message because you are subscribed to the Google Groups
"Google Maps JavaScript API v3" group.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to
[email protected].
For more options, visit this group at
http://groups.google.com/group/google-maps-js-api-v3?hl=en.