er, what I mean is the creation of the projection object and how to
integrate it with a map object. I'm not sure how to do that.

On Oct 15, 5:02 pm, "spyro.boy" <spyro....@gmail.com> wrote:
> with regard to the MapCanvasProjection object, I'm not sure how to use
> it. I've seen it used in other posts but I could never get it working.
> mind helping me with that much before I try my hand with what I've
> read in the article you linked?
>
> On Oct 15, 11:01 am, Nathan Raley <nlrale...@gmail.com> wrote:
>
> > And more towards what you are looking for do a serach for:
> > MapCanvasProjection object specification
>
> > In the google documentation.  It shows you some of the translation
> > functions.
>
> > On Fri, Oct 15, 2010 at 9:59 AM, Nathan Raley <nlrale...@gmail.com> wrote:
> > > Also take a look at:
>
> > >http://code.google.com/apis/maps/documentation/javascript/reference.h...
>
> > > On Fri, Oct 15, 2010 at 9:58 AM, Nathan Raley <nlrale...@gmail.com> wrote:
>
> > >> I could go very in depth with this but I found an article that more or
> > >> less sums it up.  Take a look here and let me know if you have any
> > >> questions.  It is one for bing maps but it uses the same projection so 
> > >> you
> > >> can use the same code:
> > >>http://msdn.microsoft.com/en-us/library/bb259689.aspx
>
> > >> <http://msdn.microsoft.com/en-us/library/bb259689.aspx>Google's API has a
> > >> lot of these functions built in to it so you can retrieve them a lot 
> > >> easier.
> > >>  But the math stays the same.
>
> > >> Let me know if you have any questions.
>
> > >> On Fri, Oct 15, 2010 at 9:55 AM, spyro.boy <spyro....@gmail.com> wrote:
>
> > >>> yes, very much. I've tried all sorts of things and I've pretty much
> > >>> given up, but if you can help, it'd be very much appreciated.
>
> > >>> On Oct 14, 10:33 am, Nathan Raley <nlrale...@gmail.com> wrote:
> > >>> > Are you having problems with the conversion from lat/lng to Pixel X,Y
> > >>> and
> > >>> > Tile X,Y?  If so let me know and I can offer some help.
>
> > >>> > On Wed, Oct 13, 2010 at 4:20 PM, spyro.boy <spyro....@gmail.com>
> > >>> wrote:
> > >>> > > alright so, since posting I've tried my hand at this and the code
> > >>> > > seems different. I'll just re-establish things in a clearer way.
>
> > >>> > > I've generated a set of 256x256 tiles from a very large image
> > >>> (approx.
> > >>> > > 7000x3000) . the file naming convention is tile-ZOOM-X-Y.png. 
> > >>> > > getting
> > >>> > > the google maps api to display these tiles as a base map wasn't
> > >>> > > difficult.
>
> > >>> > > the things I'm trying to accomplish now is figuring out how to 
> > >>> > > center
> > >>> > > the map based on a pixel coordinate of the original image (i.e. the
> > >>> > > 7000x3000 unsplit image) mapped to the tiled google map.
>
> > >>> > > a second thing I'd like to figure out is how to stop the map from
> > >>> > > going into areas that tiles don't exist. if this has to be 
> > >>> > > controlled
> > >>> > > by a constant, that's fine. i.e. if I have 50 tiles width-wise, I
> > >>> > > don't want it to move past the 50th tile, or past the 0th tile. same
> > >>> > > with the vertical.
>
> > >>> > > I've put a conditional in the getTileUrl that just checks if coord.x
> > >>> > > (or y) is less than 0, but internally the google map still thinks
> > >>> it's
> > >>> > > in the negative range. I can't imagine moving back into the the
> > >>> > > positives will do any good with that conditional in place.
>
> > >>> > > I've read the API reference and the tutorials and none of it seems
> > >>> > > very clear to me.
>
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