The "idle" event occurs too often.  It impedes dragging & panning but
not zooming.  For CANVAS OverlayViews, it is not a big deal.  For SVG
OverlayViews, it is.

I would like to know the beginning & the end of "in plane" movements.
I would like to discard tiles at the beginning of the movement & to
rebuild tiles at the end of the movement.  Perhaps I could switch
between SVG & CANVAS during the movement.  Obviously, It is
impractical to interact with the polys during the movement.

With the event listeners available, can it be done ?  Can simple
"movebegin" / "moveend" event listeners be added ?  Do I have to
cobble together an ugly hack using timer interrupts ?  Different CPU
speeds will cause undesireable side effects.  Slow CPUs will rebuild
too often.  Fast CPUs will wait too long to rebuild.

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