scratch that.  I hate reading code in these forums.

On Nov 21, 1:38 pm, CroNiX <[email protected]> wrote:
> Try changing your overlay declaration from
> var overlay;
> to
> var overlay = new google.maps.OverlayView();
> overlay.setMap(map);
> overlay.draw = function () {
>     if (!this.ready) {
>         this.ready = true;
>         google.maps.event.trigger(this, 'ready');
>     }
>
> };
>
> On Nov 21, 7:27 am, so0ly <[email protected]> wrote:
>
> > Hi,
>
> > I'm trying to do an overlay on Google Maps. I have generated tiles of
> > my image using maptiler, but the example generated by maptiler is in
> > v2 and i want to use v3. The example generated by maptiler is also
> > very complex and does some unnecessary opacity stuff. Now v3 of GM has
> > changed a lot since v2 and i have some problems to generate the LatLng
> > of a certain point on the screen. getProjection() keeps being
> > undefined, whatever i do, any idea how to get the projection?
>
> >     <script>
> >       var mapBounds = new google.maps.LatLngBounds();
> >       var mapMinZoom = 8;
> >       var mapMaxZoom = 14;
> >       var overlay;
>
> >       var maptiler = new google.maps.ImageMapType({
> >         getTileUrl: function(coord, zoom) {
> >               if ((zoom < mapMinZoom) || (zoom > mapMaxZoom)) {
> >             return "none.png";
> >           }
> >           var ymax = 1 << zoom;
> >           var y = ymax - coord.y -1;
> >           var tileBounds = new google.maps.LatLngBounds(
> >             overlay.getProjection().fromDivPixelToLatLng( new
> > google.maps.Point( (coord.x)*256, (coord.y+1)*256 ) , zoom ),
> >             overlay.getProjection().fromDivPixelToLatLng( new
> > google.maps.Point( (coord.x+1)*256, (coord.y)*256 ) , zoom )
> >           );
> >           if (mapBounds.intersects(tileBounds)) {
> >             return "" + zoom + "/" + coord.x + "/" + (Math.pow(2,zoom)-
> > coord.y-1) + ".png";
> >           } else {
> >            return "none.png";
> >           }
> >        },
> >        tileSize: new google.maps.Size(256, 256),
> >        isPng: true
> >       });
>
> >       var map;
> >       function initialize() {
> >         map = new
> > google.maps.Map(document.getElementById("map_canvas"));
> >         map.setZoom(11);
> >         map.setMapTypeId('satellite');
> >         mapBounds.extend(new google.maps.LatLng(50.9388615939,
> > 3.80480816501));
> >         mapBounds.extend(new google.maps.LatLng(51.4402541425,
> > 4.73612507791));
> >         map.fitBounds(mapBounds);
>
> >         overlay = new google.maps.OverlayView();
> >         overlay.draw = function() {};
> >         overlay.setMap(map);
>
> >         map.overlayMapTypes.insertAt(0, maptiler);
> >       }
> >     </script>
>
> > the overlay part is a hack i found on the internet which supposed to
> > get you to the projection. unfortunately it didn't work. Any idea's
> > how to fix this? in V2 you could do something like this:
>
> >     var mercator = new GMercatorProjection()
> >     mercator.fromPixelToLatLng( new GPoint( (tile.x)*256, (tile.y
> > +1)*256 ) , zoom )
>
> > But this isn't possible anymore in v3.
>
> > Anyone that can help?
>
> > The example generated by maptiler can be found here:
>
> >http://gmapsexample.staging1.kunstmaan.be/googlemapsv2.html
>
> > This is a simple example in v3 which works:
>
> >http://gmapsexample.staging1.kunstmaan.be/googlemapsv3_simple.html
>
> > but i want everything except the map to be a specific color, so this
> > is the example i'm trying to get working:
>
> >http://gmapsexample.staging1.kunstmaan.be/googlemapsv3.html
>
> > thanks,
>
> > Daan
>
>

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