Agree on all points :). When the time come for optimizations i will post my solution :) (i am and i will use image-sprite for my markers, i will have around 30 different icons with 3-4 different size each. I have done the code, but have not tried it yet with real-world data).
On Sun, Jan 23, 2011 at 12:50 AM, bratliff <[email protected]> wrote: > On Jan 22, 7:23 pm, "N.Aleksandrenko" <[email protected]> wrote: > > The application is holding very well :) But isn't CANVAS in the new HTML5 > > specs. and old browsers just don't get it? > > > > I'm far from trying to make my app faster, it's not even ready yet. I > will > > make it work and then go for optimizing. > > IE9 may support CANVAS or SVG or both but it is not even out of beta. > IE8, IE7 & IE6 will not diasppear anytime soon. > > I choose CANVAS because one CANVAS element can contain an unlimited > number of markers. It is just pixels. With DIVs, each marker > requires its own DIV. Eventually, it may be too many DIVs for the > browser. Also, DIVs are essentially rectangular. Rounded corners are > an option in some browsers. Perhaps Internet Explorer could use DIVS > for small markers & VML for large markers. > > -- > You received this message because you are subscribed to the Google Groups > "Google Maps JavaScript API v3" group. > To post to this group, send email to > [email protected]. > To unsubscribe from this group, send email to > [email protected]<google-maps-js-api-v3%[email protected]> > . > For more options, visit this group at > http://groups.google.com/group/google-maps-js-api-v3?hl=en. > > -- You received this message because you are subscribed to the Google Groups "Google Maps JavaScript API v3" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-maps-js-api-v3?hl=en.
