Thanks!  That is exactly what I needed!  It loads completely every
time, is fast, and doesn't seem to bog down the browser (I'll still
have to test it with one of the 120K files to be sure).

Thank you!
Brian

On Feb 9, 9:34 am, "[email protected]" <[email protected]>
wrote:
> On Feb 9, 8:19 am, Brian <[email protected]> wrote:
>
> > Thanks for the heads up, I'm looking into it.
>
> > I'm not married to KMZ or KML, I have full control over the data on
> > both the client and server, so I can output the data (polylines and
> > markers) in any format needed (JSON, XML, proprietary, etc) and
> > process it on the client side.
>
> Here is your sample displayed with geoxml3 (certainly not 
> optimized):http://www.geocodezip.com/geoxml3_test/v3_geoxml3_kmltest_linktoB.htm...
>
>   -- Larry
>
>
>
> > I just want it to be smooth and predictable, and so far I haven't been
> > able to get KmlLayer to be predictable (it's smooth when it works and
> > when Google's servers are fast).
>
> > Thanks,
> > Brian
>
> > On Feb 9, 9:05 am, "[email protected]" <[email protected]>
> > wrote:
>
> > > On Feb 9, 7:49 am, Brian <[email protected]> wrote:
>
> > > > I've just launched a site that makes requests to my server for
> > > > dynamically generated KMZ files.
>
> > > > Based on the viewport bounds, zoom level, and other options passed in
> > > > the URL of the KMZ file, a KML file is dynamically built and zipped
> > > > into a KMZ file that is then output.
>
> > > > I also cache the KMZ file so any identical requests in the next 6
> > > > hours are served from the cache (to spare the database).
>
> > > >http://www.freeatvmaps.com/atv-trails/straight-canyon-crawford-pass-l...
>
> > > > The problem is the KMZ file is parsed and tiles generated on Google's
> > > > servers, which tiles are then sent back to the client.  But often only
> > > > a fraction of the tiles are processed, so only a portion of the trails
> > > > show up.  And the process is slow.
>
> > > > I can watch my logs and see that the KMZ file is generated and output
> > > > almost instantly, but it still takes 3 or 4 seconds for the tiles to
> > > > appear, making the whole interface feel sluggish and clunky.
>
> > > > You can see one of the generated KMZ files 
> > > > here:http://www.freeatvmaps.com/sample.kmz
>
> > > > The KMZ files range from 1K up to 120K in size.  The paths are stored
> > > > in multiple levels of simplification in the database, so the further
> > > > you zoom in the more detail you get.
>
> > > > What client side alternatives are there to KmlLayer?  
>
> > > The only client side parser for kml in v3 that I know of is 
> > > geoxml3http://code.google.com/p/geoxml3/
>
> > > Doesn't do kmz though, only kml.
>
> > > GeoXml for v2 is much more mature if you are not locked into v3.
>
> > >   -- Larry
>
> > > > Or is something
> > > > wrong with my implementation?
>
> > > > I would much prefer the rendering be done in the client (if the
> > > > performance is good) and the Google servers be left out of the loop.
> > > > I want this to be a smooth, seamless interface, so as people drag
> > > > around they can quickly have the new data loaded for that viewport.
>
> > > > Thanks!
> > > > Brian- Hide quoted text -
>
> > - Show quoted text -

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