Thank you both for your replies.

@Greg, that's pretty much what I was looking for.  I had seen
something like this in some of Marcelo's examples on http://maps.forum.nu
but I wasn't sure if there was anything built directly into the api
itself to do this.  Either way though, this will work great.  Thanks
so much.

On Apr 13, 7:30 pm, Gregory Short <gsho...@gmail.com> wrote:
> As an aside, I just noticed that the service that demo uses is currently 
> borked, but you can still see how the highlight works. In short, each tile is 
> given an ID based on its x,y,z coord, and then the mousemove handler derives 
> the matching coordinate and looks the tile up based on that derived value. No 
> cycling through the DOM tree or anything.
>
> There is one glaring issue with this method that I haven't yet figured out 
> how to fix: world wrap causes problems. That is, only the main, "default" 
> instance of the world gets highlighted. If you mouseover a duplicate tile, 
> the main one still gets highlighted. I know each tile has an appropriate id, 
> I just haven't had time to figure out how to determine "which" world the 
> mouse is currently over, since the coordinates from the mousemove event are 
> constrained to one iteration of the map. If that makes any sense, anyhow: my 
> terminology is probably all over the place.
>
> -G

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