Hi Silverio,

We had the same problem with highly complex polygons (and lots of
them) with the need for interactivity of these polygons. We ended up
using the google maps flash API. The issue is not performance of
backends/the api. It boils down to graphics. Flash has hardware
acceleration and it uses vectors to describe the polygons, it's
infinitely better at handling complex graphics, because that's what
you're rendering.

I can't wait for google maps to support some hardware acceleration and
for me to be able to move out of flash, it's certainly not ideal but
it works really well for now.

Thanks,
Deane

On Feb 20, 8:09 pm, "Silverio Lora" <silv...@gmail.com> wrote:
> Thanks Mike, we are considering the second one, but before we need to
> mígrate to Postgres.
>
> Somebody has experiences using Postgres and GIS extensión??
>
> Regards!!!!!
>
> De: google-maps-js-api-v3@googlegroups.com
> [mailto:google-maps-js-api-v3@googlegroups.com] En nombre de Michael Geary
> Enviado el: domingo, 20 de febrero de 2011 01:10 p.m.
> Para: google-maps-js-api-v3@googlegroups.com
> Asunto: Re: [Google Maps API v3] Re: Thousands of polygons...
>
> You can do polygon simplification interactively here:
>
> http://mapshaper.org/
>
> or by installing and using this open source software:
>
> http://www.cartoweb.org/downloads/vertexsimplification/documentation....
>
> The first one definitely keeps the boundaries coterminous; I think the
> second one does too based on its description, but I haven't tested it.
>
> -Mike
>
> On Sun, Feb 20, 2011 at 3:42 AM, Nick <mercy.recomme...@gmail.com> wrote:
>
> I assume there's a way to simplify polygons while ensuring the
> boundaries are still coterminous (ie. using some kind of GiS to crunch
> the numbers). Presumably then simpler polygons would equal better
> Fusion Tables performance.
>
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