That seems to work perfectly.  Many thanks


On May 31, 1:53 pm, Chris Broadfoot <[email protected]> wrote:
> Oh, that code will still leave you with negative coordinates.
>
> var numTiles = 1 << zoom;
> var wrappedX = coord.x % numTiles;
> wrappedX = wrappedX >= 0 ? wrappedX : wrappedX + numTiles;
>
>
>
>
>
>
>
>
>
> On Tue, May 31, 2011 at 10:34 PM, Chris Broadfoot <[email protected]> wrote:
> > You'll want to wrap the x coordinate. Assuming you're using the default
> > projection, you can calculate the number of tiles horizontally across the
> > earth at a particular zoom level with:
> > 1 << zoom
> > or
> > Math.pow(2, zoom)
>
> > Then use the mod operator. Something like:
> > {
> >   getTileUrl: function(coord, zoom) {
> >     var wrappedX = coord.x % (1 << zoom);
> >     return "/tiles/" + zoom + "/" + wrappedX + "/" + coord.y;
> >   },
> >   tileSize: ...
> > ...
> > }
>
> > BTW - you may want to take a look at the ImageMapType. Seems like it does
> > pretty much what you're doing right now.
>
> > The above code is untested, but should work!
>
> > Chris
>
> > --
> >http://twitter.com/broady
>
> --http://twitter.com/broady

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