Greetings; I am trying to update an existing Euclidean projection class from 
the V2 API to the V3 API.  From reading various threads and documentation, 
it appears the old V2 zoom calculations the projection uses are no longer 
valid.  So, I am trying to use the Euclidean projection code found in this 
thread: 
http://groups.google.com/group/google-maps-js-api-v3/browse_thread/thread/50421ba5c4dd307b/
 


Running into two issues: 
1.  The markers on the map change their location on the map when you change 
zoom level. 
2.  Panning the map around results in the markers moving to a different 
location as if the map wrapped even though we have not hit the extent of the 
world tiles. 

At zoom level 0, there are six tiles, each 256x256. However, the edge tiles 
have some white space padding in them before you hit the actual map detail. 
 I've tried adjusting the values for the EUCLIDEAN_RANGE constant, 
scaleLat/Lng, and offsetLat/Lng with varying results.  Best I can get is 
altering offsetLat/Lng so the markers display correctly at one zoom level 
but not others. 

You can see at this URL what the V2 results look like: 
http://lorebook.lotro.com/wiki/Special:Advancedsearch?type=npc&action=search&name=&qst=n&map=y&territory=1879061048&service[]=sv_bard
 

And here is what my V3 work currently looks like with no modifications to 
the various constants/variables: 
http://home.comcast.net/~sprak/tmp/map.html 


Any help is appreciated.

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