On Oct 14, 1:12 am, Martin™ <[email protected]> wrote:
> I agree.
>
> I tend to use the full MarkerImage constructor and have been
> specifying a scaled size equal to the original icon size.
> This means i've unknowingingly been disabling any canvas optimisations
> for my maps!
>
> Defintely worth a mention in the documentation i say.
>
> Can Ben confirm that passing null as the scaled size property won't
> cause un-optimalised markers?

Beware of this issue:
http://groups.google.com/group/google-maps-js-api-v3/browse_frm/thread/e0bb97bfeaae5957#

  -- Larry

> I have a marker manager script that needs to get each icon's size and
> anchor point so my code needs to icon size and anchor in the
> MarkerImage constructor.
>
> Passing null as scaled size but passing icon size and icon anchor
> point will give me canvas optimised markers will it?
>
> Thanks a lot.
>
> Martin.
>
> On Oct 14, 8:56 am, Kristóf Kótai <[email protected]> wrote:
>
>
>
>
>
>
>
> > This is unbelievable...
> > I removed the scaling (which doesn't even happen because the original
> > size is the same as the new size):
>
> >http://www.viewranger.com/kristof/p3.html
>
> > And it is really fast...
> > This should definitely be mentioned in the documentation! This would
> > help many people a lot!
>
> > Thanks, Kristof
>
> > On Oct 14, 12:37 am, Ben Appleton <[email protected]> wrote:
>
> > > Your code triggers the older DOM markers as it specifies a scale:
> > >     icon: new google.maps.MarkerImage(
> > >         
> > > 'http://viewranger.com/buddybeacon/v2/images/markers/marker_FF0000.png',
> > >         new google.maps.Size(15,20), // original size
> > >         new google.maps.Point(0,0), // origin
> > >         new google.maps.Point(8,20), // anchor
> > >         new google.maps.Size(15,20) // scaled size
> > >     )
> > > instead if you pass
> > >     icon: 
> > > 'http://viewranger.com/buddybeacon/v2/images/markers/marker_FF0000.png'
> > > you'll get the faster Canvas markers.
>
> > > - Ben
>
> > > On Thu, Oct 13, 2011 at 7:39 AM, Kristóf Kótai 
> > > <[email protected]>wrote:
>
> > > > Hi there,
> > > > I know this issue has been posted probably a couple of times, and the
> > > > answer was always that we should use the clustering lib to avoid 
> > > > putting too
> > > > many MarkerImages on the map.
>
> > > > But my question is something else: If I put 400 Markers (using the 
> > > > default,
> > > > Google's marker image as an icon) then why is the map really fast? And 
> > > > if I
> > > > use a custom icon, no matter how detailed, if it's transparent or not, 
> > > > it
> > > > will be a 100 times slower.
>
> > > >http://www.viewranger.com/kristof/p1.html(Google'sicon)
> > > >http://www.viewranger.com/kristof/p2.html(Myicon)
>
> > > > I tried to optimise the custom icon as best as I could, but when I found
> > > > out that even using a 5x5 pixel big icon (non-transparent, only #ffffff
> > > > colored pixels) and the map is still unbelievably slow, I started 
> > > > windering
> > > > what kind of magic icon does google use? Why can't I create such a good,
> > > > optimised icon?
>
> > > > Is it even possible to create an optimised icon? Or is Google cheating 
> > > > in
> > > > someway?
>
> > > > --
> > > > You received this message because you are subscribed to the Google 
> > > > Groups
> > > > "Google Maps JavaScript API v3" group.
> > > > To view this discussion on the web visit
> > > >https://groups.google.com/d/msg/google-maps-js-api-v3/-/9fmhHrHRU5UJ.
> > > > To post to this group, send email to
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