I think its time for a link. We dont know what context you are calling that. Is the Map definitly existing when that code is called?
All be weary of calling that many times in a row. If you create the overlay each time, you going to end up with lots of invisible overlays added to the map - eventually slowing performance. Your calling of google.maps.Point looks ok at first glance On Fri, Oct 28, 2011 at 7:23 PM, pinksy <[email protected]> wrote: > Thanks for the reply Barry. I'm not quite sure I completely understand - do > you mean something like this (which doesn't appear to work)?: > > overlay = new google.maps.OverlayView(); > overlay.draw = function() {}; > overlay.setMap(map); > > var x = (200 - divwidth) / 2; > > var y = 50; > > var latLng = overlay.getProjection().fromDivPixelToLatLng(new > google.maps.Point(x,y)); > > If I place a marker at that latlng, it doesn't seem to work. > > Is there some kind of 'wait' needed before the overlay can be used? And am I > usiing google.maps.Point in the right way? > > Thanks again > > -- > You received this message because you are subscribed to the Google Groups > "Google Maps JavaScript API v3" group. > To view this discussion on the web visit > https://groups.google.com/d/msg/google-maps-js-api-v3/-/BipylqUZNbsJ. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group at > http://groups.google.com/group/google-maps-js-api-v3?hl=en. > -- You received this message because you are subscribed to the Google Groups "Google Maps JavaScript API v3" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-maps-js-api-v3?hl=en.
