Hi Raymond, thanks for the reply!
1. To be honest I don't know... Never thought of that. What I do is I include the API via javascript and then just query the API through the google.maps namespace. Dunno about any quotas, afaik I download the files to the client side and then the JS files modify the map element on the page, so all client-side, right? I'm not using GWT or AppEngine myself. There it might be different. But normal html pages with Maps API included have a quota too? 2. As before, I don't know exactly. Yes the animation simply changes the position of the marker a var delta amount of degrees, depending on the progress, duration and distance that needs to be covered in that duration of course. If you want to cover a lot of ground in say a second, the steps will be relatively large, limiting the setPosition() calls. The more fluent it should go, the more steps, the more calls. 3. The class that I wrote now simply moves a marker along a linear path with several animation effects. I wouldn't know how to do it along a returned google directions route, have never looked into that. But if that contains an array with points or Polyline with paths, you can technically animate from path to path. That'll be a lot of animations then, so maybe not the most efficient way to do it and might bring some performance issues. But worth a try... Hope this helps! -- You received this message because you are subscribed to the Google Groups "Google Maps JavaScript API v3" group. To view this discussion on the web visit https://groups.google.com/d/msg/google-maps-js-api-v3/-/GwXDDsELmb4J. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-maps-js-api-v3?hl=en.
