There are also a few developers (notably around the BSD crowds) who
have a strong anti-copyleft stance, I believe due to prior or present
employment with a company developing proprietary software and their
inability to (mis)use GPL licensed software for those applications.

But in this case, yea.  Most likely the people who would object are
those working for companies that produce spyware laden IM clients,
which must be proprietary lest users find the software collecting
their passwords and credit card #'s.

I just want to be clear as we're incorporating XMPP/Jingle into our
game engine (for teamspeak-like chat that's not locked into a
proprietary protocol/codec) and our engine is licensed under the
AGPLv3.  While the files in listed on the ticket are marked "GPLv2 or
later" the project page simply lists it as "GPLv2", which is
incompatible with the GPLv3 and, thus, AGPLv3.

> Correct me if I'm wrong, but isn't this only an issue if one wants to go the
> extremely selfish route of locking up code they were given for free into a
> proprietary project?

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