Thank you. Let me try that. I hope does what we need.

On Thursday, January 10, 2013 3:14:09 PM UTC-6, asgallant wrote:
>
> The way to get around them is to abandon ATL charts entirely, in favor of 
> using 
> LineCharts<https://developers.google.com/chart/interactive/docs/gallery/linechart>in
>  a 
> Dashboard<https://developers.google.com/chart/interactive/docs/gallery/controls#dashboardobject>with
>  a 
> ChartRangeFilter<https://developers.google.com/chart/interactive/docs/gallery/controls#chartrangefilter>.
>  
>  The ATL charts are old, outdated, and rely on Flash to work.  LineCharts 
> with a CharRangeFilter and annotation column roles provide 95% of the 
> functionality of the ATL charts (and more that the ATL charts can't do) 
> without the drawbacks of Flash.
>
> On Thursday, January 10, 2013 3:44:00 PM UTC-5, ATrubka wrote:
>>
>> I figured that if I disable 
>> annotations options.setDisplayAnnotations(false); the chart redraws without 
>> flickering.
>> Ideally, I'd like to be able to see annotations too, but at least some 
>> quick workaround is there.
>>
>> Another important detail is that setAllowRedraw has to be set to true 
>> also. If it's true, then chart doesn't remove old points (which is 
>> unfortunate too!), but if it's set to false it flickers.
>>
>> Is there a way to get around one or both of the problems described?
>>
>> On Thursday, January 10, 2013 12:59:22 PM UTC-6, ATrubka wrote:
>>>
>>> I have the same flickering problem.
>>> I use GWT API to work with google vizualization charts, but I hope it's 
>>> not where the problem lies.
>>> I listen to ready event to make sure the chart is ready. Still once I 
>>> call chart.draw() it flickers just like if I were to add a totally new 
>>> chart to the page.
>>>
>>> Options options = Options.create();
>>> options.setScaleType(ScaleType.ALLMAXIMIZE);
>>> options.setDisplayAnnotations(true);
>>> options.setAllowRedraw(true);
>>> chart.draw(parseChartData(_data, result), options);
>>>
>>> Thank you in advance!
>>>
>>> On Tuesday, November 9, 2010 10:36:23 AM UTC-6, VizGuy (Google) wrote:
>>>>
>>>> One thing you want to do is to verify that you waited for the 'ready' 
>>>> event to be fired after the initial draw.
>>>> See in the playground and in the docs how to listen to this event.
>>>> Once this is done, it should work.
>>>>
>>>> Regards,
>>>> VizGuy
>>>>
>>>>
>>>>

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