Thank you. Let me try that. I hope does what we need. On Thursday, January 10, 2013 3:14:09 PM UTC-6, asgallant wrote: > > The way to get around them is to abandon ATL charts entirely, in favor of > using > LineCharts<https://developers.google.com/chart/interactive/docs/gallery/linechart>in > a > Dashboard<https://developers.google.com/chart/interactive/docs/gallery/controls#dashboardobject>with > a > ChartRangeFilter<https://developers.google.com/chart/interactive/docs/gallery/controls#chartrangefilter>. > > The ATL charts are old, outdated, and rely on Flash to work. LineCharts > with a CharRangeFilter and annotation column roles provide 95% of the > functionality of the ATL charts (and more that the ATL charts can't do) > without the drawbacks of Flash. > > On Thursday, January 10, 2013 3:44:00 PM UTC-5, ATrubka wrote: >> >> I figured that if I disable >> annotations options.setDisplayAnnotations(false); the chart redraws without >> flickering. >> Ideally, I'd like to be able to see annotations too, but at least some >> quick workaround is there. >> >> Another important detail is that setAllowRedraw has to be set to true >> also. If it's true, then chart doesn't remove old points (which is >> unfortunate too!), but if it's set to false it flickers. >> >> Is there a way to get around one or both of the problems described? >> >> On Thursday, January 10, 2013 12:59:22 PM UTC-6, ATrubka wrote: >>> >>> I have the same flickering problem. >>> I use GWT API to work with google vizualization charts, but I hope it's >>> not where the problem lies. >>> I listen to ready event to make sure the chart is ready. Still once I >>> call chart.draw() it flickers just like if I were to add a totally new >>> chart to the page. >>> >>> Options options = Options.create(); >>> options.setScaleType(ScaleType.ALLMAXIMIZE); >>> options.setDisplayAnnotations(true); >>> options.setAllowRedraw(true); >>> chart.draw(parseChartData(_data, result), options); >>> >>> Thank you in advance! >>> >>> On Tuesday, November 9, 2010 10:36:23 AM UTC-6, VizGuy (Google) wrote: >>>> >>>> One thing you want to do is to verify that you waited for the 'ready' >>>> event to be fired after the initial draw. >>>> See in the playground and in the docs how to listen to this event. >>>> Once this is done, it should work. >>>> >>>> Regards, >>>> VizGuy >>>> >>>> >>>>
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