Hi jeremy, would you mind let us know where to find the sudoku gadget
code?  Thank you very much.

On Aug 20, 12:38 am, jeremy <[email protected]> wrote:
> looking at thesudokugadget code, it seems like one participant could
> reset the game just before another participant enters more data (so
> the board ends up in a weird state)
>
> more generally, shouldn't gadgets handle coordination of actions
> between clients? shouldn't each client fill in a state
> ["<my_viewer_id>_readyToReset"] = true if prompted by the user or when
> it sees another client has done so, and then actually reset when all
> participants are ready?
>
> i guess i'm worried about coordinating state changes, particularly in
> gadget-based multiplayer games

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