Thanks for the suggestion. But still no success. I think the main
problem is that I am not a experienced js developer. I will try a few
hours more to get the prototype object extended.
Did I get you right, that I need to tell prototype to use the
functions 'stringify' and 'parse' with the ones provided by prototype
(toJSON / evalJSON)?

On 5 Okt., 19:35, Avital Oliver <[email protected]> wrote:
> The same error happens with MooTools. I believe it might be for the same
> reason. See if you can use this MooTools solution for your problem.
>
> http://wave.thewe.net/2009/09/07/google-wave-gadgets-using-mootools/
>
> --http://thewe.net
>
> On Mon, Oct 5, 2009 at 7:10 PM, Geeeee <[email protected]> wrote:
>
> > I don't know how to solve the following problem:
> > I created a simple (yes real simple) gadget. To get it a little bit
> > cooler I decided to add prototype.js support. But at the moment I
> > included prototype via
> > <script type="text/javascript" src="http://ajax.googleapis.com/ajax/
> > libs/prototype/1.6.1.0/prototype.js<http://ajax.googleapis.com/ajax/%0Alibs/prototype/1.6.1.0/prototype.js>
> > "></script>
> > I get wave.getState() is null errors (every object I try to access
> > through the wave object returns null).
> > Just to check the behaviour of the "includes" I added e.g. jQuery the
> > same way -> no error occurs on the wave object.
> > I also tried other resources for prototype but always the same error.
> > Maybe someone knows a solution to get prototype support in a gadget.
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