A gadget for display makes sense, a gadget for editing essentially
skips the entire idea of collaborative editing (WYSIWYG editing makes
it much more difficult to do things collaboratively, as that's a ton
of rendering without canvas). I disagree with WYSIWYG in general
though, as I've used Dreamweaver quite a bit, and it promotes inline
styles, and does not promote semantic code, even with CS4. A WYSIWYG
editor would be good, but doesn't exactly leverage the abilities of
wave from what I can tell.

On Nov 19, 12:49 pm, David Nesting <[email protected]> wrote:
> On Thu, Nov 19, 2009 at 9:04 AM, Jason Livesay <[email protected]> wrote:
> > in a Wave.  I just wanted to mention again that I personally would put more
> > effort into the gadget and WYSIWYG side of things than to the robot and
> > markup side of things.  I feel
>
> So, I don't mean to dissuade anyone from working on things designed like
> this.  I'm really interested to see how this approach turns out.
>
> The chief complaint I have with a gadget-oriented approach is that you start
> abandoning the services already provided by Wave.  You can no longer
> leverage spelly, or linky, for instance.  You have to re-implement your own
> editor within the gadget.  At that point, the only thing you're using Wave
> for is (presumably) to store the resulting document.  You might be able to
> save yourself some work and just implement this as a stand-alone web app?
>  Are there other ways we can continue to leverage Wave but approach this in
> a gadget-oriented manner?
>
> David

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