I encountered the same behavior. What I did to work around it was to
send a dummy first key and then the rest of the data, all as one
delta.

On Jan 14, 5:02 pm, HaiColon <[email protected]> wrote:
> I'm currently writing a multiplayer Match 3 style game for Google Wave
> (Match 3 = If three or more blocks/gems/whatever of the same color are
> aligned horizontally or vertically, those blocks are destroyed, giving
> you points. The blocks above the destroyed blocks fall down and the
> now empty space at the top is filled with new random blocks, giving
> the illusion of an endless supply of new blocks falling down. A game
> move can swap one block with another one that has to be 1 block to the
> left, the right, up, or down of it and the move has to cause the
> destroying of blocks or the move is invalid).
>
> With every move made I do a submitDelta, submitting the game move.
> What's happening now is that first, Wave sends the last state that was
> sent through a prior call to submitDelta() (the game move before this
> one) and then it sents the new state that was submitted with
> submitDelta() just now, thus sending every submitDelta() twice. I
> verified with wave.log() that my code only sends one update so I'm
> 99.9% sure that it's not a bug in my code.
>
> Is this the intended behavior, or a bug? And if it's intended, why is
> that so? :) I can't really think of any reason why this would be
> intended behavior but I may well be wrong.
>
> To circumvent this behavior, I added a timestamp to every submitDelta
> () call and my code checks the timestamp and doesn't apply the changes
> it receives if it already received a state change with this timestamp.
> This seems to be working fine. Here's a video I made just now of the
> game in action with this workaround 
> applied:http://www.youtube.com/watch?v=bdrBIW50N4k
>
> Also, could someone shed a bit of light onto how Gadget state works
> exactly? From looking at the debug log in Wave, it seems that with
> every submitDelta, everything you ever stored in the gadget state is
> sent over the network, instead of just the parts you just submitted
> with submitDelta. Is this true? For my game this is a bit overkill. I
> have to store a few hundred (maybe thousand) pre-generated random
> colors for new blocks (those that replace destroyed blocks) so that
> every Wave user of the gadget sees the same new blocks in his Wave
> client when blocks are destroyed after a game move. I only need this
> list of colors transferred once every time you open the wave that
> contains the gadget, so sending it only once would suffice. It does
> look like Wave sends this list of random colors with every game move
> though, even if I don't access it with wave.gadgetState().get
> ("randomColors"). I hope I'm wrong about this ^^
>
> Thanks in advance for any information about this.
>
> Cheers,
> Chris
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