What about this?
public final class Canvas extends JavaScriptObject {
  private static CanvasImpl impl = GWT.create(CanvasImpl.class);

  public static Canvas create()  {
    return impl.create();
  }

  public void moveTo(int x, int y)  {
    return impl.moveTo(this, x, y);
  }
}

Then you just create several subclasses of CanvasImpl, for Canvas, Flash,
SVG, etc.

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