Sorry to take your time, Sumit.  This must have been operator
headspace.  :)  The code was lost, I've been elsewhere, and in
recreating it today, it works.

However, for now I think I'm going to be able to get by with just an
Image widget and do the drawing and scaling on the server side (since
most of the images are TIFF, I have to used JAI and JAI-ImageIO to
import, scale, and convert them to PNG anyway).

I do, however, have several observations that I'd like to make about a
Canvas class, things about this one and the gwt-canvas (and I
understand they will be combined at some point in the future).  These
are features I believe necessary for what I'm attempting to write.
What is the best forum for these comments?

On Oct 20, 9:36 pm, "Sumit Chandel" <[EMAIL PROTECTED]> wrote:
> Hi Thad,
> Could you post up some code to help reproduce the problem? Also, if you had
> a public link available to the image you were using for you canvas, that
> would definitely help find out what's going on.
>
> Cheers,
> -Sumit Chandel
>
> On Thu, Oct 16, 2008 at 1:55 PM, Thad <[EMAIL PROTECTED]> wrote:
>
> > I've been experimenting with gwt-canvas (gwt.canvas.client.Canvas)
> > 0.4.0 modified to add drawImage().
>
> > Today I tried GWTCanvas (gwt.canvas.client.Canvas) from Sept 4th.  The
> > image I'm displaying is a 636x850 pixel PNG.  This image displays fine
> > in IE but in Firefox and Safari, it is very distorted--zoomed and
> > stretched--with only a portion displayed (though I set the canvas to
> > the ImageElement size).
>
> > Ideas?
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