Well, yes, of course, I can always start from scratch, but that's around 3+ 
minutes (it's a bigger project), which is worse than what I currently do, 
"touching" the Java source file that the compiler is having problem 
generating correct code for. The biggest problem is that it's breaking my 
workflow, and I'd rather spend some time finding a probable bug in the 
compiler itself and give back to the community by fixing it than constantly 
working around the issue.

On Saturday, December 17, 2016 at 2:11:09 AM UTC+1, Kirill Prazdnikov wrote:
>
> mvn clean and clean temp folder before compile will help
>
>
>  суббота, 17 декабря 2016 г., 0:49:30 UTC+3 пользователь Nándor Előd 
> Fekete написал:
>>
>> Hi!
>>
>> I have this strange problem in SDM, where a method in the generated 
>> output JS gets defined under a name, but gets referenced under another name.
>>
>> I'll try to show it through actual compiled JS code vs original code.
>>
>> function *getBoundingClientRect_3_g$*(this$static_0_g$, 
>> withinOffsetParent_0_g$){
>>   $clinit_ElementOverlayMixin_0_g$();
>>   var deltaX_0_g$, deltaY_0_g$, offsetParent_0_g$, parentBCR_0_g$;
>>   offsetParent_0_g$ = $getOffsetParent_0_g$(this$static_0_g$);
>>   if (is_4_g$(offsetParent_0_g$)) {
>>     parentBCR_0_g$ = 
>> *$getBoundingClientRect_2_g$*(as_58_g$(offsetParent_0_g$), 
>> true);
>>     deltaY_0_g$ = $getScrollTop_0_g$(offsetParent_0_g$) - 
>> parentBCR_0_g$.getTop_15_g$();
>>     deltaX_0_g$ = $getScrollLeft_0_g$(offsetParent_0_g$) - 
>> parentBCR_0_g$.getLeft_16_g$();
>>   }
>>    else {
>>     deltaY_0_g$ = getScrollTop_4_g$();
>>     deltaX_0_g$ = getScrollLeft_6_g$();
>>   }
>>   return 
>> withinOffsetParent_0_g$?$getBoundingClientRect_1_g$(this$static_0_g$).translated_1_g$(deltaX_0_g$,
>>  
>> deltaY_0_g$):$getBoundingClientRect_1_g$(this$static_0_g$);
>> }
>> getBoundingClientRect_3_g$.displayName = 
>> 'ElementOverlayMixin.$getBoundingClientRect';
>>
>>
>> This is the original Java source of the method:
>>
>> public final ClientRect *getBoundingClientRect*(boolean 
>> withinOffsetParent) {
>> float deltaY;
>> float deltaX;
>> Element offsetParent = getOffsetParent();
>> if (Element.is(offsetParent)) {
>> ClientRect parentBCR = ElementOverlayMixin.as(offsetParent).
>> *getBoundingClientRect*(true);
>> deltaY = offsetParent.getScrollTop() - parentBCR.getTop();
>> deltaX = offsetParent.getScrollLeft() - parentBCR.getLeft();
>> } else {
>> deltaY = Window.getScrollTop();
>> deltaX = Window.getScrollLeft();
>> }
>> return withinOffsetParent ? getBoundingClientRect().translated(deltaX, 
>> deltaY) : getBoundingClientRect();
>> }
>>
>> I've highlighted the important parts with bold+red/green. Note that it's 
>> a recursive method invoking itself on another object. In the generated 
>> output, the name of the function in the function declaration and the name 
>> used while referring to the same function is different.
>>
>> After a "touch" on the source code file, the compiler now generates the 
>> correct JS output:
>>
>> function *$getBoundingClientRect_2_g$*(this$static_0_g$, 
>> withinOffsetParent_0_g$){
>>   $clinit_ElementOverlayMixin_0_g$();
>>   var deltaX_0_g$, deltaY_0_g$, offsetParent_0_g$, parentBCR_0_g$;
>>   offsetParent_0_g$ = $getOffsetParent_0_g$(this$static_0_g$);
>>   if (is_4_g$(offsetParent_0_g$)) {
>>     parentBCR_0_g$ = 
>> *$getBoundingClientRect_2_g$*(as_58_g$(offsetParent_0_g$), 
>> true);
>>     deltaY_0_g$ = $getScrollTop_0_g$(offsetParent_0_g$) - 
>> parentBCR_0_g$.getTop_15_g$();
>>     deltaX_0_g$ = $getScrollLeft_0_g$(offsetParent_0_g$) - 
>> parentBCR_0_g$.getLeft_16_g$();
>>   }
>>    else {
>>     deltaY_0_g$ = getScrollTop_4_g$();
>>     deltaX_0_g$ = getScrollLeft_6_g$();
>>   }
>>   return 
>> withinOffsetParent_0_g$?$getBoundingClientRect_1_g$(this$static_0_g$).translated_1_g$(deltaX_0_g$,
>>  
>> deltaY_0_g$):$getBoundingClientRect_1_g$(this$static_0_g$);
>> }
>>
>> $getBoundingClientRect_2_g$.displayName = 
>> 'ElementOverlayMixin.$getBoundingClientRect';
>>
>> I'm using incremental mode, but I think it happened on the first 
>> compilation too with all previous compilation caches cleared.
>>
>> Do you guys have any tips on where to look in the compiler code where the 
>> method name handling / mangling happens?
>>
>> Many thanks!
>>
>> Nandi.
>>
>>

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