Hi, 

the problem is that it is too slow compare to Float32Array.
Especially it is super-slow it everything except chrome: FF, IE\EDGE.

More then that, it produce tonns of garbage (in FF and EDGE) working with 
large images: 
Here I wrote some float[] code to emulate water surface
https://cospac.es/nfac

Also, it is super hard to calculate large terrain, geometry arrays, e,t,c.

There is an ugly workaround (which breaks portability, yes I write portable 
client code (iOS, Android)):

public static native float[] createFloatArray(int size) /*-{
    return new Float32Array(size);
}-*/;


Can google GWT team make a compiler setting or option to use platform arrays 
instead of JsArray ?

This is a really huge performance impact !


Thanks


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