Hi, the problem is that it is too slow compare to Float32Array. Especially it is super-slow it everything except chrome: FF, IE\EDGE.
More then that, it produce tonns of garbage (in FF and EDGE) working with large images: Here I wrote some float[] code to emulate water surface https://cospac.es/nfac Also, it is super hard to calculate large terrain, geometry arrays, e,t,c. There is an ugly workaround (which breaks portability, yes I write portable client code (iOS, Android)): public static native float[] createFloatArray(int size) /*-{ return new Float32Array(size); }-*/; Can google GWT team make a compiler setting or option to use platform arrays instead of JsArray ? This is a really huge performance impact ! Thanks -- You received this message because you are subscribed to the Google Groups "GWT Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/google-web-toolkit. For more options, visit https://groups.google.com/d/optout.
