Just checked to be sure.
My previous project had 18M per permutation of cache.js, no split points
and an -Xmx2000m for gwt compilation.
I just built the web project on my laptop and it was a 2 min build.
I don't know what one would have to do to require that many mem - or even
need split points. I never ran into the need for more mem/split points.
But now I'm quite curious though ;-)

On Wed, Sep 25, 2024 at 10:56 PM <[email protected]>
wrote:

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>    - [ERROR] OutOfMemoryError: Increase heap size or lower
>    gwt.jjs.maxThreads <#m_-5021352749228990149_group_thread_0> - 2 Updates
>
> [ERROR] OutOfMemoryError: Increase heap size or lower gwt.jjs.maxThreads
> <http://groups.google.com/group/google-web-toolkit/t/1725afa08b52c0b5?utm_source=digest&utm_medium=email>
> Jens <[email protected]>: Sep 25 02:40AM -0700
>
> Are you using a lot of code split points? 61GB memory seems pretty high.
> Someone else once posted a similar question and this person had ~100 split
> points which significantly impacted compilation. The more split points you
> have the more complex analysis will be in order to determine if some code
> is unique to a split point.
>
> As comparision I have an app that produces 10MB JS in total per
> permutation
> and compiles fine using 4GB memory. It uses about 12 split points.
>
>
> Colin Alworth <[email protected]>: Sep 25 06:44AM -0700
>
> Agreed with Jens, definitely look at your split point usage. In the war
> that you have, you have a .cache.html file that you mentioned, 4.7MB. In
> that same dir, there should be a deferredjs/ directory - can you list its
> contents? It should have a directory per permutation (so, just one, named
> the same as your .cache.html file), and inside that, there should be some
> number of .cache.js files. How many are there, and what is their size
> range
> (like the .gwt.rpc table you made)?
>
> Odds are very high that a significant number of them are quite small, and
> so shouldn't be created at all, so you can either remove them from your
> code (by finding their GWT.runAsync(...) calls), or use the compiler's
> built-in feature to try to minimize them, `-XfragmentCount=N`. That N is
> treated as a suggestion, and the compiler will create approximately that
> many split points in the final output - if that number is substantially
> less than the number of GWT.runAsync() calls, you probably will see a
> substantial compile time and memory usage improvement.
>
> If most/all of the split points are small (say, under 100KB), you might
> consider disabling split points entirely to skip this processing step.
> There will be an increase in your initial page size, but possibly a
> manageable one.
>
> But the most important thing when using split points is to measure impact
> on the user - when you load the page, watch the Network tab in browser
> tools, and see how much you are actually deferring, how many split points
> are being loaded, and how big they are. Odds are pretty high that the very
> last (going by file name) split point is loaded very soon after page load,
> and that this file is one of the biggest if not the biggest, which itself
> suggests that some work is necessary to improve your page loading
> experience. That split point is the "leftover" chunk, and represents any
> code shared by two or more chunks - using the -XfragmentCount feature is
> very likely to reduce its size, but modeling how your page loads and
> application builds is more complex than can be written in an email.
>
> One more simple point: consider turning off the compiler report flag if
> you
> aren't actively using the results, it will take extra memory, compile
> time,
> and disk space. It would be helpful to turn it back on periodically, but
> shouldn't be necessary to keep it on all the time for all developers. This
> tool assists in some of the "why are my split points the way they are"
> debugging, but if the compile doesn't succeed anyway, odds are no one is
> looking at it.
>
> Finally, GWT 2.6.1 is more than a decade old - if you're actively
> developing this application, strongly consider updating.
>
>
>
> On Wednesday, September 25, 2024 at 4:40:36 AM UTC-5 Jens wrote:
>
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