A browser will fetch all resources from a page before executing any Javascript. So move those images into an ImageBundle (you'll get better performance too) or use the Image widget (equivalent to the <img> in HTML) to add your images using Javascript.
On Tue, Apr 14, 2009 at 7:45 PM, Jeff Chimene <jchim...@gmail.com> wrote: > > On 04/14/2009 04:31 PM, Dominik Steiner wrote: > > Thanks Jeff for your response, > > > > the problem is that the images are within the html page and the gwt > > module is just a component that has to be included into that html > > page. So what i would need would be a way that the onModule() method > > of that gwt component is triggered without having to wait that the > > images from the html host page finish loading. > > > > Thanks > > > > Dominik > > > How about a bootstrap page that displays a "loading..." message, > preloads the images, then loads the problem child? > > Do you have /any/ control over the contents of that page? W/O rewriting > or encapsulating it, I think you're SOL. > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Google Web Toolkit" group. To post to this group, send email to Google-Web-Toolkit@googlegroups.com To unsubscribe from this group, send email to google-web-toolkit+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/Google-Web-Toolkit?hl=en -~----------~----~----~----~------~----~------~--~---