Probably if you obscure the score internally as octal, you don't need
anything more (encryption, server-based score, etc.).  If your game is
a gambling game and money is at stake, you would need to redesign it
with tighter security.  If it's a "just for fun" game, simple
obsfucation of the score and Google's obsfucation of the code is
sufficient to deter anyone poking around with firebug.

On Aug 3, 3:45 pm, CoolDude <[email protected]> wrote:
> do i still need to use the method that you suggested
> Integer.toOctalString() for setValue(), in the case, i already use
> obscure for my score even though it is stored in int?
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