Could you give us small step by step guide how to make gwt 2.0 development
mode working with gwt RPC and JBoss ejb beans? I never got it to work.
On Thu, Jan 7, 2010 at 5:47 PM, Fushion <[email protected]>wrote:

> Well, I started about 2 years ago, just a few hours a month trying out
> various GWT things and gradually upgrading to newer GWT versions (1.3
> - 1.4 - 1.5 - 1.6 - 1.7 - 2.0).
>
> Upgrading was always easy as I found out. The only hard part was
> getting Jetty to communicate with my JBoss application server in
> developmode, but that seems to work just fine now.
> Debugging is a lot easier now that OOPHM is implemented in 2.0. I
> would REALLY encourage people to start using it as it makes developing/
> debugging in various browser simulatious a no brainer and saves a lot
> of time! I only have to start the development-mode once a day and
> start 4 browsers to connect to it.
>
> Most time is spend on CSS styling, as that is still the main problem
> when developing for web browsers today.
> The page is still in quirks mode (transitional html) as I found out
> that it gives me the most consistent UI on all browsers I tested on
> (IE6, IE7, IE8, Firefox, Chrome and Safari).
> One of the future improvements will be to set the page in standards
> mode (html or xhtml), but my first impression on that is that IE7 is
> very buggy in that area, especially when trying to do a centered
> layout. I hope MS will give IE7 a firm kick out of the browser
> world... ;-)
>
> The game still uses a lot of pre 2.0 options, but this will be
> upgraded over the next weeks (e.g. *LayoutPanels, more UiBinding and
> ClientResource integration ).
>
> The GWT things that you are able to see in the game include:
> - GlassPanels (in various ways)
> - Timers
> - RunAsync
> - Popups
> - History management
> - GWT RPC (no deRPC yet...)
> - Paging tables
> - ImageBundles (still pre 2.0)
> - MenuBar
>
> If I had all the tools and ideas I used in the game at the beginning
> of development, I estimate that it would have taken me 2-3 months full
> time to develop it (client AND server code, don't underestimate your
> server coding....)
>
> Menno.
>
> On 7 jan, 11:28, mariyan nenchev <[email protected]> wrote:
> > Nice.
> > How much time the game took to be designed and developed?
> >
> > On Thu, Jan 7, 2010 at 3:40 AM, Fushion <[email protected]
> >wrote:
> >
> >
> >
> > > I started playing around with GWT since version 1.3 just fooling
> > > around with the code and trying out some various things.
> > > One thing I did was starting to develop a browser game, so I could see
> > > how things worked out in a real application instead of just mocking up
> > > some fancy gadgets.
> >
> > > Well, one thing led to another and now it is starting to look like an
> > > actual application.
> > > You can find it onhttp://lacesfirst.com
> >
> > > It is an online football manager game where you can manage a football
> > > team.
> > > You can train players, hire employees, change formations and tactics,
> > > sell/buy players, change the lineup of your team, upgrade your stadium/
> > > shops etc.
> > > The games are simulated every day at specified times and take into
> > > account the tactics and linup of your team (and the opponents' team).
> > > The teams and players are all fictional and randomly generated, as
> > > there is no way I want to get into licencing troubles with the NFL
> > > ofcourse.
> >
> > > One thing to notice is that the entire game (client and server code)
> > > is made of 100% Java (Using EJB3on server side).
> > > This made it possible to have just one servlet containing about 40
> > > lines of code that just calls a SessionBean on the EJB server.
> > > Also the code of the data model is used in both client and server
> > > side, so no extra DTO objects were needed.
> > > All this makes the code very slim and manageble.
> > > It is not exactly a UI that you would find in a typical GWT
> > > application though...
> >
> > > The game is still in beta as there are many things that can be made
> > > better, but it is playable anyway.
> > > Have fun!
> >
> > > Greetz,
> >
> > > Menno.
> >
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