Thanks Vitali, I just made a test with IncrementalCommand, and you are
correct. I wasn't seeing the behavior I was looking for.

And I misunderstood where you wanted to use the timers. I am smacking
my forehead for not figuring that out before. Thank you very much.
That is exactly what I need to do!

On Feb 1, 3:15 pm, Vitali Lovich <[email protected]> wrote:
> So you would obviously have to change it.  Incremental command wouldn't help
> you since you are doing animation Incremental commands are just a way of
> allowing long-running data processes to maintain an interactive UI -
> otherwise the UI would block while you did your processing. Thus they don't
> help you here since you cannot control the interval.
>
> MyBinClass [] unsortedBins;
> int interval = 1000;
>
> new Timer() {
>     private final MyBinClass [] bins = unsortedBins;
>     private int bin = 0;
>     public void run()
>     {
>                     if (bin >= bins.length) {
>                            return;
>                     }
>                     moveBinToCorrectSpot(bins[bin]);
>                     bin++;
>                     schedule(interval); // schedule the next step to run a
> second after this one
>     }
>
> }).schedule(0); // start the animation now.
>
> This way, you can even adjust the sort interval between each step (if you
> want to speed up during the animation or allow control by a slider).
>
> Also, I'd take a look at the Animation
> class as well which might help you with saying this animation must
> complete in 10 seconds, and
> base your calculations of the progress (since computer speed is variable)
>
> On Mon, Feb 1, 2010 at 11:37 AM, Sean <[email protected]> wrote:
> > Hi Vitali,
>
> > That is what I'm doing now. However, I'm going to have something like
> > //For example
> > for(bin : bins)
> > {
> >   moveBinToCorrectSpot(bin)
>
> > }
>
> > So each Bin will get it's own timer in moveBinToCorrectSpot that moves
> > it to it's right spot. However, they'll all animate at the same time.
>
> > Jeff,
>
> > I will have to check out IncrementalCommand, I've never seen that
> > before.
>
> > Thanks for the tips all!
>
> > On Feb 1, 12:53 pm, Sean <[email protected]> wrote:
> > > I"m trying to do a visual sort. Imagine a bubble sort where you see
> > > the items move from one bucket to the next. The way I would move them
> > > visually is use a Timer with an AbsolutePanel and move them up.
>
> > > However, I wouldn't want to move the next guy until my last one has
> > > finished animating. If I do that, then everything will animate at once
> > > making a big mess that ends up correct, but you can't see the process
> > > happening clearly.
>
> > > What I would want is, on the timer finishing, I'd like to do a
> > > CallBack and say, I'm done, u can do the next one.
>
> > > What's the correct way to handle this? a While(Timer!=null){sleep}
> > > type thing or somehow fake an AsyncCallback or some other way?
>
> > > Thanks in advance for your suggestions!
>
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