Sorry, I have to retract that last post entirely! I made a mistake in
testing it when I removed that one line of code. I forgot that I was
no longer actually calling GWT.runAsync() and thus it had gone back to
it's original Initial download size. Even removing the "retry" code,
but properly using GWT.runAsync() I encounter the original nightmare
of overhead.

Sorry about the confusion.

On Feb 5, 4:10 pm, Sky <[email protected]> wrote:
> It appears I am wrong.
>
> If you notice this, don't bother reading my entire blurb above,
> instead learn from what I will explain here that was my mistake.
>
> I put inside my onFailure() method a call to the method that calls
> GWT.runAsync() and creates the async "handler", effectively making it
> retry to download the code (limiting the number of retries of course
> before handling the error). Seemed like a good idea to retry because
> connection errors can happen and simply retrying may be successful.
>
> However, doing this clearly was my downfall and resulted in the
> terrible overhead and getting no reduction in the initial download
> size. By removing that one line of code the scenario completely
> reversed; the initial download size reduced appropriately and the Full
> code size increased only by 5kb.
>
> So, unless someone proposes a better way to "retry" without creating
> the above nightmare, I am not going to bother retrying.
>
> cheers
>
> On Feb 5, 3:57 pm, Sky <[email protected]> wrote:
>
>
>
> > I successfully used code splitting on a few classes in my project. By
> > looking at the compilation report it appears to me that code splitting
> > has an incredibly large amount of overhead.
>
> > I've gone through the report carefully and the code that I'm splitting
> > is indeed being split and not included in the Initial download.
>
> > For the IE8 permutation, while splitting one 100 line class my Initial
> > download size jumped from 115kb to 141kb. That's 26kb and 22% increase
> > in my project size. Yeah the Full code size is indeed almost a 3kb
> > larger than the 141kb, though 10% of that is some code splitter code
> > that ends up being split along with class I split (and the widgets it
> > uses).
>
> > Now, if I split another six 60 line classes you would think the
> > overhead wouldn't change much at all but it does. The initial download
> > size increases from the above 141kb to 145kb and the Full code size
> > increases from 144kb to 152kb.
>
> > So ok, I would have expected that even if you split a gazillion small
> > pieces of code you would only pay for a fixed overhead on the async
> > code, but since I don't know how it works internally I can admit that
> > this may very well not be a good way to do code splitting. Similarly,
> > spinning off multiple threads/processes has a fixed amount of overhead
> > per thread/process in terms of memory used.
>
> > However, I must complain that the overhead is just way too large. It
> > is 25% of my current project size. I estimate that maybe only around
> > 20-30% of my app will be able to be code split when I am done, but
> > because of this overhead that makes it completely pointless for me. It
> > appears that it would only be useful if your app becomes significantly
> > larger than 200kb. Maybe code splitting the odd 10kb of code here and
> > there with a total of 60kb isn't exactly saving a whole lot of space
> > off a 200kb app, but it would help the app to start up just that much
> > quicker. Besides, what about an app that will end up having hundreds
> > of those little 5-10kb "pages" that really only need to be lazy
> > loaded?
>
> > Does anyone have anything to say or pointers on how to decrease the
> > overhead? Maybe I did something wrong, I am a novice at using GWT's
> > code splitting after all.

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