Hi,
I have a game with account. My method:
On the server side, I have a table with userId/username/password(md5)
and a table userId/loginString

When the user initiate a login, he get his loginString (which is a
random string).
Then when the client communicate with the server, the loginString is
checked and the server get the associated userId to make some actions.

Hope it's clear.

Florian Glardon
Developer of http://www.spirit-fever.com

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