Hi Alan,

I think I misled you with my answer. It turns out that the GWT-G3D had
a very similar problem, but not quite the same.

I started using the GWT-GL wrapper, and now I'm having the same
problem as you are!

For some reason, the method
glContext.getUniformLocation(shaderProgram, "perspectiveMatrix");

expects an fails because, as you pointed it out, the OOPHM object
expects an int.

Sorry for the mess.

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