Hi Alan, I think I misled you with my answer. It turns out that the GWT-G3D had a very similar problem, but not quite the same.
I started using the GWT-GL wrapper, and now I'm having the same problem as you are! For some reason, the method glContext.getUniformLocation(shaderProgram, "perspectiveMatrix"); expects an fails because, as you pointed it out, the OOPHM object expects an int. Sorry for the mess. -- You received this message because you are subscribed to the Google Groups "Google Web Toolkit" group. To post to this group, send email to google-web-tool...@googlegroups.com. To unsubscribe from this group, send email to google-web-toolkit+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/google-web-toolkit?hl=en.