Well, Look what these guys did: http://code.google.com/p/quake2-gwt-port/
<http://code.google.com/p/quake2-gwt-port/>If they could... why don't you? El 18 de octubre de 2010 18:38, Matías Costa <[email protected]>escribió: > I think you can't. It should be a massive work. I have no idea about how > bullet works, but tricking it to use a webgl context must be hard, next to > imposible. > > GWT is a Java to Javascript compiler. It is no magic java in a webpage. The > java code must comply various constraint to be able to translate to > javascript. Something as simple as awt.Color doesn't work. > > 2010/10/16 Alon Gubkin <[email protected]> > > I'm planning on writing a 3D game for the Game On > contest<http://mozillalabs.com/gaming/2010/09/30/game-on-2010-is-here/>with > WebGL. Because of the huge third party libraries wrriten in Java (like >> JBullet <http://jbullet.advel.cz/>), I thought it'd be a good idea to >> write it with GWT and not in plain JavaScript. >> >> - What is the most active WebGL module for GWT? >> - Are there any graphics engine ported to WebGL/GWT? If not, should I >> port an existing graphics engine to GWT before writing the game? Is the >> WebGL API similar to the OpenGL API? >> >> Thanks. >> >> -- >> You received this message because you are subscribed to the Google Groups >> "Google Web Toolkit" group. >> To post to this group, send email to [email protected]. >> To unsubscribe from this group, send email to >> [email protected]<google-web-toolkit%[email protected]> >> . >> For more options, visit this group at >> http://groups.google.com/group/google-web-toolkit?hl=en. >> > > -- You received this message because you are subscribed to the Google Groups "Google Web Toolkit" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-web-toolkit?hl=en.
