I also needed this one.
Thx for sharing !

2011/9/18 AgitoM <[email protected]>

> Hi All,
>
> Thank you so much for the many replies.
> Tried out the solution and library suggested by Xi just now, since his
> solution was the easiest to verify.
> It works.
>
> After having downloaded this library:
> http://sourceforge.net/projects/migbase64/
>
> I convert the byte string like this:
> String base64String = "data:image/png;base64," +
> Base64.encodeToString(image,false);
>
> Then simply use it at the client side like this:
> Image image = new Image(base64String);
>
> The image now displays. I think the base64 library I initially used
> was not browser safe as Jens and Thad suggested.
> Would have build a servlet as Jens suggested if it had not worked.
>
> As for your question Alexandre, I don't know why the service developer
> suggested I could not use base64.
> Could have been inexperience on his behalf :-). Clearly base64 does
> work.
>
> On Sep 17, 12:02 am, Xi <[email protected]> wrote:
> > Hi,
> >
> >     I've usedhttp://sourceforge.net/projects/migbase64/in my
> > application, to convert the byte array to a base64 string, which works
> > pretty well and efficient
> >     My code is like : String base64 = "data:image/png;base64," +
> > Base64.encodeToString(bytes,false);
> >     And at the client side, you just set the value into an image
> > element's "src" attribute.
> >
> >     But be careful, IE CAN NOT take charge of an image that bigger
> > than 32KB by using the "Base64" way.
> >
> >     Hope this can help you.
> >
> > On 16 sep, 12:54, AgitoM <[email protected]> wrote:
> >
> > > Hi all,
> >
> > > From a web service I am receiving a byte array that represents a
> > > image.
> > > I need to somehow squeeze this byte array into a image widget or
> > > similar widget on my client side.
> >
> > > First I tried to convert the byte array to a base64 string:
> > > String base64 = Base64Utils.toBase64(image);
> > > base64 = "data:image/png;base64,"+base64;
> >
> > > This didn't work. The developer of the web service informed me that I
> > > should not convert the byte array to a base64 string, and just use it
> > > directly.
> >
> > > To test if the byte array represented a correct image, I saved the
> > > byte array to a physical image:
> > > InputStream in = new ByteArrayInputStream(image);
> > > BufferedImage bImage = ImageIO.read(in);
> >
> > > File outputfile = new File("saved.png");
> > > ImageIO.write(bImage, "png", outputfile);
> >
> > > This succesfully resulted in a physical image being created.
> >
> > > However I don't want to write the file and then send the URL to the
> > > image widget on my client side.
> >
> > > Anybody have any suggestion about how I can get this byte array
> > > squeezed into a image?
> > > Or convert this byte array to a base64 string that does work?
>
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