Hi I am very much new to GWT . I wanted to know about high level architecture for developing a turn based multiplayer game using GWT where I want to keep all the processing logic in client side and only want the session management, player choosing and communicating of player's moves to move to server side.
Say implementing the board game checkers is my objective. I had already done that in swing but want to make it web based, and to avoid javascript . The implementation had used many different java design pattern implementations like observer observable interfaces etc which would be difficult to move to javascript. Though the question might seem to come from a lazy person asking too many things without exploring, would really be benefited if some one helps. -- You received this message because you are subscribed to the Google Groups "Google Web Toolkit" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-web-toolkit?hl=en.
