Hi
I am very much new to GWT . I wanted to know about high level
architecture for developing a turn based multiplayer game using GWT
where I want to keep all the processing logic in client side and only
want the session management, player choosing and communicating of
player's moves to move to server side.

Say implementing the board game checkers is my objective.

I had already done that in swing but want to make it web based, and to
avoid javascript . The implementation had used many different java
design pattern implementations like observer observable interfaces etc
which would be
difficult to move to javascript.

Though the question might seem to come from a lazy person asking too
many things without exploring, would really be benefited if some one
helps.

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