Is there a better way of doing this?  I'm sure there must be some way to 
split up an editor without creating a workaround referring back to the 
object being edited?  Perhaps with some kind of annotation?

I just have a flat class that I'm editing with a simple wizard and I've set 
up a tab panel with a separate ui binder class for each tab.  Now I'm 
trying to figure out how to make the editor driver descend into individual 
tabs but I can't seem to find the answer.

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