i have a similar implementation for my project. I have a panel to which I
add a canvas (first) and dynamically I add multiple widgets.

I actually don't use z-index ( so i am wrong with my previous comment). All
that I do is I add the canvas before any of my other widgets. I have
enabled domEvents on my widget and capture mouse/ key-board events.

seems to work just fine. Use DevTool (like in chrome) to check how the
widgets are getting rendered. I use absolute positioning on my widgets.

~ashwin

On Fri, Jul 13, 2012 at 9:56 PM, Navigateur <[email protected]> wrote:

> I tried this but unfortunately to no avail!
>
> I did it as follows:
>
> canvas.addStyleName("behind");
> absolutePanel.add(canvas); //drawing surface, whether it's a Canvas or
> Vaadin DrawingArea
> absolutePanel.**setWidgetPosition(canvas, 0, 0);
> myWidget.addStyleName("inFront");
> absolutePanel.add(myWidget);
> absolutePanel.**setWidgetPosition(myWidget, 0, 0);
>
> ..where CSS file says:
>
> .behind{
>     z-index:-1;
> }
>
> .inFront{
>     z-index:1;
> }
>
> Problem remains even if I change z-indexes to, say, 1 and 4, respectively,
> or -100 and 100. So the z-indexing was probably not the cause of the
> Widgets not getting the mouse events. Any ideas of how I'd make sure they
> do? Are you able to get this to work?
>
> On Friday, July 13, 2012 3:06:19 PM UTC+1, Ashwin Desikan wrote:
>
>> Use z-index CSS property to set the depth of your widgets. Higher z-index
>> would get priority
>>
>> Sent from my iPhone
>>
>> On Jul 13, 2012, at 5:17 PM, Navigateur wrote:
>>
>> This used to work on Firefox in GWT 2.3 on Window XP, but now on Chrome
>> and IE with GWT 2.4 and Windows Vista I can't make my Widgets, which are in
>> front of a Canvas (or Vaadin DrawingArea), receive any mouse events at all.
>>
>> A widget is placed in front of the drawing surface like so:
>>
>> absolutePanel.add(canvas); //drawing surface, whether it's a Canvas or
>> Vaadin DrawingArea
>> absolutePanel.**setWidgetPosition(canvas, 0, 0);
>> absolutePanel.add(myWidget);
>> absolutePanel.**setWidgetPosition(myWidget, 0, 0);
>>
>> If I do not add the "canvas", "myWidget" receives its mouse events fine.
>> How do I make sure "myWidget" can receive all its mouse events properly
>> in this scenario?
>>
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