Hi, Thank you for answers !
I am using GWT for 3D purpose with WebGL. When i am destroying an object from the 3D scene, i have to free associated webgl objects to manage GPU memory. Some webgl objects are shared between many objects, so i need to destroy the gl objects only when they are not used by any other object. In JAVA, the finalize() method done the trick as the garbage collector checks references to destroy unused objects. If JavaScript do not do that, i think i have to do a kind of smart pointer by myself. Regards, Harold 2012/8/24 Joseph Lust <[email protected]> > Generally speaking, there is no reason you should need finalize either as > it is a anti-pattern in all but a very few cases. However, for items like > widgets, you can do cleanup in the OnDetach and OnUnload methods. > > > Sincerely, > Joseph > > -- > You received this message because you are subscribed to the Google Groups > "Google Web Toolkit" group. > To view this discussion on the web visit > https://groups.google.com/d/msg/google-web-toolkit/-/-io17mCbyCEJ. > > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group at > http://groups.google.com/group/google-web-toolkit?hl=en. > -- *Small WebGL 3D engine for GWT* *http://code.google.com/p/ethereal-engine/*<http://code.google.com/p/ethereal-engine/> -- You received this message because you are subscribed to the Google Groups "Google Web Toolkit" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-web-toolkit?hl=en.
