Hi,

I've got a GWT app which simply reports the client width:

    Label label = ...;
    label.setText("Client width: " + Window.getClientWidth());

I'm getting strange results on an iphone 4S (retina device).

When run from mobile safari, it reports 980 pixels, which is expected.

I then created a native ios app, dropped a full-width UIWebView in. Loading 
the same page on the same device from the UIWebView, it reports 320 pixels.

I can't figure out what's going on with the UIWebView - it seems like it's 
forcing the page to think it's 320 pixels wide. Has anyone else experienced 
this?

I'm writing a game with <canvas>, and I'd like a 1:1 mapping to device 
pixels.

Thanks

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