It's fairly complicated to build because we have to do a C++ compile against the latest XulRunner SDK on three platforms and assemble the results. Furthermore, converting a new XulRunner SDK into the format needed to do the build is a partially manual process. But if you just want to build on one platform (Linux or Mac, preferably) for a Firefox release we already support, it should be easier and that should be enough to get started. And yes, we'd like to accept patches.
I have a document with the build procedure, but it contains Google-specific steps. If you're seriously interested then I could publish a cleaned-up version. - Brian On Tuesday, November 26, 2013 8:33:00 AM UTC-8, navels wrote: > > What are the general steps involved to build the firefox plugin? How > involved are the fixes to maintain compatibility with new FF releases? > (I'm sure it depends on the release, but is there a general level of > complexity.) > > Would I be able to contribute patches? > > > -- You received this message because you are subscribed to the Google Groups "Google Web Toolkit" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/google-web-toolkit. For more options, visit https://groups.google.com/groups/opt_out.
