Hi,

For me this answer did the trick
http://stackoverflow.com/questions/18419919/how-to-launch-gwt-super-dev-mode
http://www.badlogicgames.com/wordpress/?p=3073

along with the official sdm documentation of course
http://www.gwtproject.org/articles/superdevmode.html

From that point (proof of concept) we have scripts that pickup dependent projects, classpath, buildpath etc. from eclipse project files in order to launch sdm codeserver correctly.


On 05/25/14 11:44, David wrote:
Jens,

I did not realize that, thanks for pointing it out. Well then I guess I will have to change my habits. Maybe the documentation of SuperDev mode should be improved in the next version so that it explains in more details how to debug your application with it.

Changes to the eclipse plugin to launch the SuperDev codeserver would be great too (I asked the question there already, but got not much response).


David



On Fri, May 23, 2014 at 9:17 PM, Jens <[email protected] <mailto:[email protected]>> wrote:

        The nice thing about DevMode was that if you made client
        changes that you could test them straight away without a
        redeploy. (We are using -noserver because our server is Jboss
        Fuse).
        I will need to rebuild and redeploy the application now for
        every client code change (or am I understanding this wrongly ?)


    You understand it wrong. When you make a client code change you
    hit the recompile bookmarklet of SuperDevMode (which you can drag
    in your browser's bookmark bar) to trigger a recompile of your
    app. After the app is recompiled the page reloads automatically
    and you will see the changes. You only need to redeploy if you
    make server changes. When you activate SDM through its bookmarklet
    all client side code will be downloaded from the SDM code server
    and not from your Jboss Fuse server.

    With GWT 2.6 the recompile time may take some time (its similar to
    a -draft compile)...how long that greatly depends on your app.
    However GWT trunk already has initial support for
    incremental/modular compilation. With incremental compilation
    turned on GWT will only recompile the GWT modules in which you
    have made changes and the ones that depend on them. So to make
    best use of incremental compilation your app should consist of
    multiple smaller GWT modules instead of a single large one.
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