Hi Jim, Will you have some time soon to review this second marlin patch ?
Regards, Laurent Le 14 mai 2015 00:36, "Jim Graham" <james.gra...@oracle.com> a écrit : > > Hi Laurent, > > Not this week unfortunately, I'm under a deadline for my own work. > > Phil was the one tracking the SQE effort... > > ...jim > > > On 5/13/2015 9:59 AM, Laurent Bourgès wrote: >> >> Jim, >> >> Do you have time soon to review the second marlin patch ? >> >> Any other remaining comment on the first one ? >> >> Did you have news from the SQE team? >> >> FYI I will try using the DDA approach in the Renderer... >> Improving Stroker seems to me too much tricky and risky for the moment >> (to avoid intermediate segments for joins & caps) >> >> Laurent >> >> Le 29 avr. 2015 22:27, "Laurent Bourgès" <bourges.laur...@gmail.com >> <mailto:bourges.laur...@gmail.com>> a écrit : >> >> >> Jim, >> >> Here is a new webrev for the second step on the marlin renderer: >> http://cr.openjdk.java.net/~lbourges/marlin/marlin-s2.0/ >> >> Changes: >> - ArrayCache: cleanup in the growth algorithm + fixed TODO >> - Float/Int ArrayCache: added putDirtyArray() methods >> - RendererContext: added dirtyInt/Float array cache and related methods >> - RendererStats: added statistics on cached array sizes >> - CollinearSimplifier: optimized condition evaluation order >> - FloatMath: removed once condition using bit masking to add +/- 1 >> >> - Curve: fixed numeric constants + BreakPtrIterator deals with >> primitive integer (no more Interator<Integer>) >> - Dasher: fixed numeric constants + firstSegmentsBuffer uses the >> dirty float cache >> - Helpers: fixed numeric constants + removed widenArray methods (use >> directly RendererContext instead) >> - MarlinCache: added stats for rowAAChunk + fixed doc >> - MarlinRenderingEngine: fixed numeric constants + newDashes uses >> the dirty float cache + RendererContext uses now Weak reference by >> default (instead of Soft) >> - Renderer: >> - keep used range for edgeBuckets / edgeBucketCounts in >> endRendering() used then in dispose() to avoid FloatMath.ceil() calls >> - crossings / aux_crossings & edgePtrs / aux_edgePtrs use dirty >> int array caches >> - Stroker: fixed numeric constants + use explicit emitLineToRev() / >> emitQuadToRev() / emitCurveToRev() as short cuts + use local >> variables for readability and minor performance gain >> - Stroker.PolyStack: curveTypes / curves use the dirty byte / float >> array caches + optimized popAll() loop >> >> Cheers, >> Laurent >>