Jim, One stupid question related to accuracy: - should we have 2 distinct rendering pipelines : 1 based on floats (for speed), 1 using doubles for increased precision and accuracy ? Maybe we could use the java2d rendering hint QUALITY to decide which pipeline to use... however this hint is for now not given in the AATileGenerator interface.
> With respect to double precision usage, I think that x1,y1,x2,y2 will be float and I would be hard pressed to recommend revisiting that. I agree I want to implement a double-precision renderer for a while as recent cpus (64bits) may be faster using doubles ... and it would be more precise for stroker computations... Do you want me to try ? I can duplicate classes (Renderer, Dasher, Stroker) with float and double variants. For now, I can use a system property to choose the pipeline variant. Of course I will do it later: I can create JBS bugs to maintain a TODO list. Laurent