On Mar 3, 2008, at 1:27 AM, Hamish wrote:
Benjamin Ducke wrote:
How about a little wrapper script for v.transform that simplifies
this action?
Dylan:
However, doesn't it make more sense to put that code (for
points) into v.extrude ? Or, is v.extrude primarily for areas
by design?
Michael:
IMHO, v.type is a much better place to put this. v.type is already
designed to transform vector objects from one type of vector object
to another. Changing a vector object from a 2D point to a 3D point
seems to fit this concept well.
As the functionality is already written into a C module, and v.type is
not conspicuously missing the feature or obviously+naturally matching
the task, IMO it is better to use a simple wrapper script with an
obvious+natural name.
I wonder if such a script could call another module for the reverse
proceedure? (v.out.ascii directly piped back into v.in.ascii (without
-z)?, or v.transform + db.in.ogr? or some new C code?)
for the 2D -> 3D case the clearest way would be to pipe
'v.out.ascii.db | v.in.ascii -z' and then copy the table. But to do
that properly v.out.ascii would need to finally to have the DB output
code written. (probably pretty simple to do; the v.out.ascii.db script
can be found in wiki addons)
(And while we're at it, v.type should
be changed to work like v.type.sh).
the module command line interface can't change until GRASS 7.
Hence we have v.type.sh, for once it's not due to long queues.
v.transform is really a georectifying module for vector objects. It's
a conceptual stretch to include transforming 2D to 3D points there--
though it does work.
Hence using a wrapper function with a more intuitive name and only
expose the relevant options.
Hamish,
In the past, this would be the easiest solution. However, I'm
increasingly reluctant to create more Bash scripts for GRASS given the
plans to move away from that platform and the problems with running
scripts under Windows/MSys now.
Michael
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