On Mar 13, 2008, at 7:38 PM, [EMAIL PROTECTED] wrote:
Date: Thu, 13 Mar 2008 10:41:46 -0700 (PDT)
From: Robert Szczepanek <[EMAIL PROTECTED]>
Subject: Re: Re[GRASS-dev] ady to help with GRASS graphics
To: [email protected]
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=us-ascii
Wolf Bergenheim wrote:
On 03/12/2008 11:15 AM, Robert Szczepanek wrote:
Yes, your opinion could help me a lot.
My doubt is related to basic icon size.
Popular standards for toolbars are 16x16px [SMALL], 24x24
[MEDIUM] and
32x32
[LARGE].
Looking at total number of icons and icons for certain commands
group the
best solution seems to be 24x24.
Is it acceptable from i/ coding (TclTk,
wxpython) ii/ general Grass layout point of view?
I think 24x24 icons are good, as they seem to be used. Better yet,
make
them in SVG so we can later render them into different sizes.
--Wolf
First draft is on my web page
http://www.szczepanek.pl/icons.grass/
I have only TclTk interface at the moment to check how it works.
The new region management icons (zoom, pan) are beautiful. Your
design rules look quite good.
The new display/erase/and zoom-back icons don't seem like they would
be as informative to a user (i.e., with the checkerboard pattern) as
to what they do.
I use Corel (Draw->PhotoPaint) to make icons, but conversion to
raster is
not just the matter of icon size.
[http://mezzoblue.com/archives/2007/07/11/icon_design/]
In the meantime two things should be decided:
1. gis iconic language
[http://turbomilk.com/truestories/cookbook/usability/designing-an-
iconic-language/]
For this point draft primitives of gis objects (layer, raster,
vector map,
mapset, etc.) should be prepared for public discussion. Give me few
days to
prepare it. If you have already your favorites, please let me/us know.
2. grass icon groups to avoid unnecessary elements in icons [see #3 in
http://turbomilk.com/truestories/cookbook/criticism/10-mistakes-in-
icon-design/]
Robert
--
These are great links!
Michael
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