On Sat, May 17, 2008 at 6:37 AM, Markus Neteler <[EMAIL PROTECTED]> wrote: > Hi, > > after getting mad with Lidar points colorizing which till now > required a DB table with GRASSRGB attributes, I have > modified d.vect to support colors directly from z height (geometry). > Works for 3D points, lines (eg, 3D contours) and 3D polygons > (eg delaunay triangles): > > # Spearfish: > g.region rast=elevation.10m > r.random elevation.10m n=5000 vector=random3d -d > d.mon x0 > # display as black points > d.vect random3d > # display 3D points colorized according to z height > d.vect -z random3d zcol=gyr > > # 3D contour lines > r.contour elevation.10m out=contour20m step=20 > d.vect -z contour20m zcol=gyr > > # generate 3D triangles > v.delaunay random3d out=random3d_del > # display 3D polygons colorized according to z height > d.vect -z random3d_del type=area zcol=gyr > > Enjoy, > Markus > _______________________________________________ > grass-dev mailing list > [email protected] > http://lists.osgeo.org/mailman/listinfo/grass-dev >
Thanks for adding this feature Markus. I can see several immediate uses in my work! Cheers, Dylan _______________________________________________ grass-dev mailing list [email protected] http://lists.osgeo.org/mailman/listinfo/grass-dev
